Choose Your Own Adventure game/lecture, artLab at the Krasl Art Center, 5/2015
Choose Your Own Adventure game/lecture, artLab at the Krasl Art Center, 5/2015

A game for an artist presentation during my exhibition Choose Your Own Adventure at the artLab (Krasl Art Center), May-July 2015.  Participants rolled some d-20's and won prizes (power gems! stickers! handmade books!), found out their hidden magical ability (like Lava Hand!), their fantasy RPG character name (like Shirley of Gauwalt’s Knights!), & could ask me anything about the show and my work!

tumblr_npw2p2tyky1qebtcuo3_1280.jpg
 I'm explaining the rules of the game.

I'm explaining the rules of the game.

 Someone won a sticker!

Someone won a sticker!

tumblr_npw2p2tyky1qebtcuo4_1280.jpg
tumblr_npw2p2tyky1qebtcuo5_1280.jpg
tumblr_npw2p2tyky1qebtcuo6_1280.jpg
tumblr_npw2p2tyky1qebtcuo7_1280.jpg
tumblr_npw2p2tyky1qebtcuo8_1280.jpg
tumblr_npw2p2tyky1qebtcuo9_1280.jpg
tumblr_npw2p2tyky1qebtcuo10_1280.jpg
A Game Without Words, Irigaray Conference (Melbourne, Australia), 12/2014
A Game Without Words, Irigaray Conference (Melbourne, Australia), 12/2014

I participated in the Luce Irigaray Circle conference in Melbourne from December 10-12, 2014.  Collaborating with my fabulous colleague Dr. Phyllis Kaminsky from Saint Mary’s College, we designed and fabricated an open-ended game that embodies some of the ideas of French philosopher Luce Irigaray.

The game features:  1.  a quilted game board (inkjet print on fabric);  2.  some 20-sided dice (only 1 pictured below…inkjet print on paper), and;  3. two game controllers that make sounds (wood, foam, Lilypad arduino, speakers, old school joystick buttons, ribbon cable, acrylic).

Players role the dice in order to pair up (according to matching word -or- image on the dice).  Once a pairing is determined, each player uses a game controller to find the right sequence of sounds (button smashing!).

Individual players hear sounds from the opposite player’s controller (better than their own), because the speakers are essentially pointing away from them. Ideally the two players will figure out a way to communicate with one another in order to play sounds in sync, and in the right sequence.  The game is collaborative and without instructions to players, in order to allow for new rules and sequences to be improvised in the moment of game play.

 

 

RMIT.jpg
Gem building workshop, Sage Art Center (University of Rochester), 3/2014
Gem building workshop, Sage Art Center (University of Rochester), 3/2014

During my time as a Visiting Artist at the Sage Art Center (University of Rochester) in March 2014, I gave a gem building workshop for faculty and students. We built a large pile of gems, and ate a LOT of gamer-based snacks.

Screen Shot 2016-01-04 at 8.12.23 AM.png
Screen Shot 2016-01-04 at 8.12.10 AM.png
Screen Shot 2016-01-04 at 8.12.34 AM.png
Choose Your Own Adventure game/lecture, artLab at the Krasl Art Center, 5/2015
tumblr_npw2p2tyky1qebtcuo3_1280.jpg
 I'm explaining the rules of the game.
 Someone won a sticker!
tumblr_npw2p2tyky1qebtcuo4_1280.jpg
tumblr_npw2p2tyky1qebtcuo5_1280.jpg
tumblr_npw2p2tyky1qebtcuo6_1280.jpg
tumblr_npw2p2tyky1qebtcuo7_1280.jpg
tumblr_npw2p2tyky1qebtcuo8_1280.jpg
tumblr_npw2p2tyky1qebtcuo9_1280.jpg
tumblr_npw2p2tyky1qebtcuo10_1280.jpg
A Game Without Words, Irigaray Conference (Melbourne, Australia), 12/2014
RMIT.jpg
Gem building workshop, Sage Art Center (University of Rochester), 3/2014
Screen Shot 2016-01-04 at 8.12.23 AM.png
Screen Shot 2016-01-04 at 8.12.10 AM.png
Screen Shot 2016-01-04 at 8.12.34 AM.png
Choose Your Own Adventure game/lecture, artLab at the Krasl Art Center, 5/2015

A game for an artist presentation during my exhibition Choose Your Own Adventure at the artLab (Krasl Art Center), May-July 2015.  Participants rolled some d-20's and won prizes (power gems! stickers! handmade books!), found out their hidden magical ability (like Lava Hand!), their fantasy RPG character name (like Shirley of Gauwalt’s Knights!), & could ask me anything about the show and my work!

I'm explaining the rules of the game.

Someone won a sticker!

A Game Without Words, Irigaray Conference (Melbourne, Australia), 12/2014

I participated in the Luce Irigaray Circle conference in Melbourne from December 10-12, 2014.  Collaborating with my fabulous colleague Dr. Phyllis Kaminsky from Saint Mary’s College, we designed and fabricated an open-ended game that embodies some of the ideas of French philosopher Luce Irigaray.

The game features:  1.  a quilted game board (inkjet print on fabric);  2.  some 20-sided dice (only 1 pictured below…inkjet print on paper), and;  3. two game controllers that make sounds (wood, foam, Lilypad arduino, speakers, old school joystick buttons, ribbon cable, acrylic).

Players role the dice in order to pair up (according to matching word -or- image on the dice).  Once a pairing is determined, each player uses a game controller to find the right sequence of sounds (button smashing!).

Individual players hear sounds from the opposite player’s controller (better than their own), because the speakers are essentially pointing away from them. Ideally the two players will figure out a way to communicate with one another in order to play sounds in sync, and in the right sequence.  The game is collaborative and without instructions to players, in order to allow for new rules and sequences to be improvised in the moment of game play.

 

 

Gem building workshop, Sage Art Center (University of Rochester), 3/2014

During my time as a Visiting Artist at the Sage Art Center (University of Rochester) in March 2014, I gave a gem building workshop for faculty and students. We built a large pile of gems, and ate a LOT of gamer-based snacks.

show thumbnails