Almost Metal Collective  group exhibition, A+D Gallery (Chicago, IL).  January-March 2013.  Curated by  David Jones , Executive Director of The Center for Book and Paper, Columbia College and Founder of Anchor Graphics.  Included artists  Sheila Wilson ,  Rudy Shepherd ,  Jason Lahr , and the  ILSSA .    Respawn   installation, A+D Gallery and the Interactive Arts and Media Building, Columbia College (Chicago). 

Almost Metal Collective group exhibition, A+D Gallery (Chicago, IL).  January-March 2013.  Curated by David Jones, Executive Director of The Center for Book and Paper, Columbia College and Founder of Anchor Graphics.  Included artists Sheila Wilson, Rudy Shepherd, Jason Lahr, and the ILSSA.

Respawn installation, A+D Gallery and the Interactive Arts and Media Building, Columbia College (Chicago). 

   Killscreen for a Theoretical Videogame   series.  Digital print mounted to styrene. (right) 10 in. x 10 in., (left) Grid of 4 in x 4 in. tiles, 2013.

Killscreen for a Theoretical Videogame series.  Digital print mounted to styrene. (right) 10 in. x 10 in., (left) Grid of 4 in x 4 in. tiles, 2013.

   Killscreen for a Theoretical Videogame series  , Digital print mounted to styrene, 10 in. x 10 in., 2013.

Killscreen for a Theoretical Videogame series, Digital print mounted to styrene, 10 in. x 10 in., 2013.

   Killscreen for a Theoretical Videogame series  , Digital print mounted to styrene, 10 in. x 10 in., 2013.  Background,   Artifact Transmission   by  Jason Lahr.  Oil and acrylic on panel, 60 in. x 135 in. 2013.

Killscreen for a Theoretical Videogame series, Digital print mounted to styrene, 10 in. x 10 in., 2013.

Background, Artifact Transmission by Jason Lahr. Oil and acrylic on panel, 60 in. x 135 in. 2013.

   Killscreen for a Theoretical Videogame   series.  Digital prints mounted to styrene. Grid of 4 in x 4 in. tiles, 35 total tiles, 2013.

Killscreen for a Theoretical Videogame series.  Digital prints mounted to styrene. Grid of 4 in x 4 in. tiles, 35 total tiles, 2013.

 Detail,   Killscreen for a Theoretical Videogame   series.  Digital prints mounted to styrene. Grid of 4 in x 4 in. tiles, 35 total tiles, 2013.

Detail, Killscreen for a Theoretical Videogame series.  Digital prints mounted to styrene. Grid of 4 in x 4 in. tiles, 35 total tiles, 2013.

   RESPAWN:  The Almost Metal Collective Instance.    A site-specific installation.    RESPAWN  is a physical space installation that recreates “instancing” of game maps (and death as a game mechanic), and recontextualizes actual spaces into virtual game maps.  Respawned, sculptural versions of my World of Warcraft character Kryzzik are clustered in one location (a respawn point in the A+D Gallery space) and an equal number of “dead” or failed versions of Kryzzik are scattered in other areas (the Interactive Arts and Media building). 

RESPAWN:  The Almost Metal Collective Instance.  A site-specific installation. 

RESPAWN is a physical space installation that recreates “instancing” of game maps (and death as a game mechanic), and recontextualizes actual spaces into virtual game maps.

Respawned, sculptural versions of my World of Warcraft character Kryzzik are clustered in one location (a respawn point in the A+D Gallery space) and an equal number of “dead” or failed versions of Kryzzik are scattered in other areas (the Interactive Arts and Media building). 

   Respawn  , fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.

Respawn, fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.

   Respawn  , fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.

Respawn, fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.

   Respawn  , fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.

Respawn, fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.

  Almost Metal Collective  group exhibition, A+D Gallery (Chicago, IL).  January-March 2013.  Curated by  David Jones , Executive Director of The Center for Book and Paper, Columbia College and Founder of Anchor Graphics.  Included artists  Sheila Wilson ,  Rudy Shepherd ,  Jason Lahr , and the  ILSSA .    Respawn   installation, A+D Gallery and the Interactive Arts and Media Building, Columbia College (Chicago). 
   Killscreen for a Theoretical Videogame   series.  Digital print mounted to styrene. (right) 10 in. x 10 in., (left) Grid of 4 in x 4 in. tiles, 2013.
   Killscreen for a Theoretical Videogame series  , Digital print mounted to styrene, 10 in. x 10 in., 2013.
   Killscreen for a Theoretical Videogame series  , Digital print mounted to styrene, 10 in. x 10 in., 2013.  Background,   Artifact Transmission   by  Jason Lahr.  Oil and acrylic on panel, 60 in. x 135 in. 2013.
   Killscreen for a Theoretical Videogame   series.  Digital prints mounted to styrene. Grid of 4 in x 4 in. tiles, 35 total tiles, 2013.
 Detail,   Killscreen for a Theoretical Videogame   series.  Digital prints mounted to styrene. Grid of 4 in x 4 in. tiles, 35 total tiles, 2013.
   RESPAWN:  The Almost Metal Collective Instance.    A site-specific installation.    RESPAWN  is a physical space installation that recreates “instancing” of game maps (and death as a game mechanic), and recontextualizes actual spaces into virtual game maps.  Respawned, sculptural versions of my World of Warcraft character Kryzzik are clustered in one location (a respawn point in the A+D Gallery space) and an equal number of “dead” or failed versions of Kryzzik are scattered in other areas (the Interactive Arts and Media building). 
   Respawn  , fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.
   Respawn  , fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.
   Respawn  , fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.

Almost Metal Collective group exhibition, A+D Gallery (Chicago, IL).  January-March 2013.  Curated by David Jones, Executive Director of The Center for Book and Paper, Columbia College and Founder of Anchor Graphics.  Included artists Sheila Wilson, Rudy Shepherd, Jason Lahr, and the ILSSA.

Respawn installation, A+D Gallery and the Interactive Arts and Media Building, Columbia College (Chicago). 

Killscreen for a Theoretical Videogame series.  Digital print mounted to styrene. (right) 10 in. x 10 in., (left) Grid of 4 in x 4 in. tiles, 2013.

Killscreen for a Theoretical Videogame series, Digital print mounted to styrene, 10 in. x 10 in., 2013.

Killscreen for a Theoretical Videogame series, Digital print mounted to styrene, 10 in. x 10 in., 2013.

Background, Artifact Transmission by Jason Lahr. Oil and acrylic on panel, 60 in. x 135 in. 2013.

Killscreen for a Theoretical Videogame series.  Digital prints mounted to styrene. Grid of 4 in x 4 in. tiles, 35 total tiles, 2013.

Detail, Killscreen for a Theoretical Videogame series.  Digital prints mounted to styrene. Grid of 4 in x 4 in. tiles, 35 total tiles, 2013.

RESPAWN:  The Almost Metal Collective Instance.  A site-specific installation. 

RESPAWN is a physical space installation that recreates “instancing” of game maps (and death as a game mechanic), and recontextualizes actual spaces into virtual game maps.

Respawned, sculptural versions of my World of Warcraft character Kryzzik are clustered in one location (a respawn point in the A+D Gallery space) and an equal number of “dead” or failed versions of Kryzzik are scattered in other areas (the Interactive Arts and Media building). 

Respawn, fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.

Respawn, fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.

Respawn, fail points (Interactive Arts and Media building, Columbia College, Chicago).  Screenprint on paper, 2013.

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